
Get in the Games
Finding the educational value in video
games.
by Jayel Gibson
TWEENS
& TEENS News April 2007
The image of a video gamer has changed. We
no longer think of video gamers as friendless
college boys alone in their rooms. Today’s
video gamers are boys and girls of all ages.
Even adults play video games. In fact, today’s
games are not only fun, but according to recent
research, many are educational.
Can video games really be educational? More
and more people are saying yes. Teachers,
students and researchers are finding ways
that video games increase interest and participation
in learning.
One of the ways that we learn is through play.
As we grow up, our play becomes more complicated
and we learn to think and work in new ways.
When we add rules and goals, our play becomes
an educational game. Similarly, video games
can be good for the brain. They can teach
us everything from math and English to art
and geography. Some games are specifically
developed to teach, others teach through their
requirements to solve puzzles or to navigate
new environments.
Now that the school year is ending, it is
a perfect time for tweens and teens to enjoy
games that improve classroom skills and motivation.
Whether you are in 5th grade or high school,
there are great opportunities to learn with
video games.
Several game development companies are devoted
to designing video games that help kids learn.
One of them is Big Fish Games (www.bigfishgames.com),
a company started by a group from Lucas Arts,
the developers of the Star Wars games. With
games that teach about animal habitats and
the solar system, such as Wild Thornberry’s
Australian Wildlife Rescue and Chicken Invaders
2, to mind-bending puzzle games and challenging
word-group association games such as BeTrapped
and WordSearch Delux, Big Fish Games offers
educational and engaging entertainment.
Broderbund (www.broderbund.com) may have a
funny name, but this company also makes some
exciting educational games. Elementary school
students can explore spooky museums and learn
about bugs with Scooby-Doo The Glowing Bug-Man
or embark on the journey of the Oregon Trail,
while middle and high school students can
explore the features of shapes and solids
and the relationship between length, perimeter,
area and volume with Mighty Math’s Cosmic
Geometry. Broderbund makes games for students
to use at home, as well as games that teachers
can use in the classroom.
If you want to become a math wizard, MathShark,
a handheld math video game console by Educational
Insights (www.edin.com), can act as your tutor
by teaching basic skills from addition and
subtraction to decimals and percentages.
Yet, learning doesn’t just come from
video games designed specifically for education.
Some great learning experiences exist among
the popular entertainment video games too.
Currently, the most popular game genres include
action adventure, world building, simulation,
management, racing, real-time strategy and
role-playing. What can tween and teen gamers
tell their non-gaming friends, parents and
teachers when asked about the educational
value of their favorite video games? Each
of these game genres offers opportunities
to develop new learning strategies and enhance
problem-solving skills.
Tomb Raider and Half-Life, two long running
series, are action adventure games that require
players to use problem solving skills and
information retention while exploring both
imaginary and actual locations. Tomb Raider:
Legend and Half-Life 2, the newest releases
in these series, are available for most gaming
systems. Tomb Raider has been rated Teen by
the Entertainment Software Rating Board (ESRB),
while Half-Life 2 received the Mature, or
over age 17, rating.
Based on creating businesses in simulated
environments, management games, like the Zoo
Tycoon series, involve players in activities
to raise funds for daily repairs and to pay
workers. This requires the use of critical
thinking and math skills. Zoo Tycoon games
are available for PC, Nintendo DS and mobile
game platforms. Most management games are
rated E for Everyone.
The Gran Turismo and Grand Prix series provide
the exciting experience of high speed racing
in the safety of a virtual environment. Players
must choose the right cars, develop quick
eye-hand coordination, complete timed activities
and use map data if they want to win the race.
PC and PlayStation 2 and 3 versions are rated
for Everyone.
Role-playing games, such as Elder Scrolls,
Neverwinter Nights and Star Wars: Knights
of the Old Republic series, are usually science
fiction or fantasy themed. Play is based on
exploration and the completion of quests.
Role-play games require reading directions,
maps and inventory. There may be elements
of fighting, but in many instances the player
must decide whether fighting or avoiding the
fight is the best choice. Games in these series
are widely available for consoles, PC and
Mac. Ratings are generally Teen from the ESRB.
The simulation game group contains everything
from the upcoming Model Trains 3D to Microsoft’s
Flight Simulator X. Game play ranges from
building historical vehicles to flying a single
prop plane or a jumbo jet. Simulations allow
gamers to experiment and discover how things
work or don’t work. Video game simulations
involve many of the same skills used in science
exploration.
The last category of entertainment games that
provide opportunities to learn or practice
life skills is the world-building group of
games. These include the Civilization series,
SimCity 3000, Black and White and The Sims.
World-building video games cover a wide range
of game styles. The player must control either
a character or an environment to encourage
growth and progress. The game’s goal
may be open-ended. The fun is often in changing
the virtual world around you. Combat is rare
in games of this type and they are usually
available for consoles and computers. The
ESRB rating for such games is often Everyone.
The video game industry offers a variety of
choices. Whether you are new to video games
or a veteran gamer, you are sure to find something
fun and educational to get your hands on.
Jayel Gibson is a mother, former elementary
educator, avid video gamer and the author
of the fantasy novel The Wrekening: An Ancient
Mirrors Tale (Synergy Books).